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1. How was named the box that is able to protect it's contents from... - in Out of Pod Experience [original thread]
I believe you are thinking of a Faraday Cage .
- by Mathew Elbereth - at 2007.10.20 15:50:00
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2. Idea - Chameleon Module - in Player Features and Ideas Discussion [original thread]
Seems to me there is already a counter to this module - the Ship Scanners. If they were changed to tell you what kind of ship you scanned without being fooled, then it's a counter without adding a new module. Would there be any restrictions on wh...
- by Mathew Elbereth - at 2007.10.17 00:00:00
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3. a Game Within a Game - in Player Features and Ideas Discussion [original thread]
Edited by: Mathew Elbereth on 16/10/2007 23:29:10 Judging by the replies a straight port of Chess is out of the question... Anyone ever played the Chess "mod" Ultima ? It's based on the idea that in Chess, all pieces move differently but tak...
- by Mathew Elbereth - at 2007.10.16 23:27:00
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4. named rare items - in EVE New Citizens Q&A [original thread]
Originally by: Illyria Ambri It pretty much scales as such... Base module Named Modules Faction Modules Officer Modules You forgot civilian and deadspace modules. T2 items are almost always between Named and Faction, so as a general r...
- by Mathew Elbereth - at 2007.10.04 03:25:00
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5. just a 'reality' question - in EVE Fiction [original thread]
A little known fact about space is that it's not actually cold. If you're exposed to direct sunlight, you could be dealing with a huge amount of heat hitting you without the benefit of an atmosphere, assuming a not unreasonable distance from the s...
- by Mathew Elbereth - at 2007.09.23 23:54:00
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6. Invention Implants "Draftsman" GI-1 & GI-2 - in Skill Discussions [original thread]
Originally by: WAZZZZZUUUUUUPPPPPP So, Any one know what the deal is with these implants? I bought a GI-2 to improve my chance of success in invention... however it seems to have done the oppisite. Before instaling this implant I ran an...
- by Mathew Elbereth - at 2007.08.28 04:24:00
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7. Going from rookie to ishkur, what would i need to make it effective? - in Skill Discussions [original thread]
The short answer: Look up a fitting in the Ships & Modules forum, and train everything you need to use the modules. The long answer: A complete list of skills: For Drones: Drones - 1 drone per level Scout Drone Operation - drone range Drone Inte...
- by Mathew Elbereth - at 2007.08.19 18:38:00
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8. How do the Spacechip Command bonuses get applied? - in Skill Discussions [original thread]
The thing you're missing (don't feel bad, it can be kind of misleading) is that the only skills the Thanatos , for example, requires are the first skill listed under each heading, that is, Capital Ships, Gallente Carrier, and Jump Drive Operation...
- by Mathew Elbereth - at 2007.08.15 16:05:00
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9. skills for new pilots - in Skill Discussions [original thread]
Is this what you are looking for?
- by Mathew Elbereth - at 2007.08.13 17:10:00
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10. The Suicide Show, Is this a Sanctionalble solution to Macro's - in EVE General Discussion [original thread]
Godwin's Law strikes again!
- by Mathew Elbereth - at 2007.06.07 19:58:00
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